The Pokémon games are a way of life for some people. To those that grew up with them starting in 1998 with Pokémon Red/Blue, it is understandable. They can feel like part of one's being, or like a family member. That may sound cheesy, but again, these games mean a lot to people in varying ways. As momentous and important to the game industry as these first two games are, they are a bit hard to go back to.

It's not even the graphics, or slow speed of the battles that make them difficult nowadays. The world itself kind of doesn't make sense when one thinks about it. The games are also notoriously glitchy, seemingly held together with digital glue. The developers had to make some leaps in logic to fit everything into the cartridges. With that in mind, these ten comics explore everything that doesn't make sense in the Kanto region from items, to people, to the Pokémon themselves.

10 Abra Ka-Oh No

The original Harry Potter books presumably took place in the '90s and early 2000s. The exact time was never specified but it is as good a guess as any. The point is this comic imagines an undeniable outcome for kids of that time which is to say everyone was obsessed with Pokémon games. The punchline at the end is sad given Harry's "oh no" face, but it's still funny nonetheless. James Lecarpentier made this comic for Good Bear Comics.

9 Stop Teleporting

Let's examine Abra further into the games themselves. Anyone who says they didn't get mad while trying to capture one is a liar. Pokémon have the chance to run away, but they rarely do.

Abra, on the other hand, has one attack, Teleport, so that is literally its only option. It made capturing it both tricky and frustrating, which this comic captures nicely. John Kleckner made this comic for Hejibits.

8 That's Not What Double Means

This comic is right on point. Anyone else wonder why a move called Double Slap hits two to five times? Shouldn't it just be twice hence the double in the name? Did Pokémon learn this move from Honda from Street Fighter? At least it isn't the Hundred Hand Slap. That would sting. Scott Ramsoomair made this comic for VG Cats.

7 The Half-Breed

Mr. Mime is a creepy Pokémon which is deeply personified in Detective Pikachu. At least in that movie his awkwardness is played for laughs. Having a humanoid type Pokémon brings a lot of questions for this universe. Are Mr. Mimes the remnants of the fusions Pokémon and humans once had? If one digs into the lore they will find entries about that exact thing happening. DarkKenjie posted this comic on DeviantArt.

6 Diversify And Conquer

There is one strategy trainers in this universe are taught along with players of the video games. In order to become a Pokémon champion one has to catch 'em all. Okay, so that's just a tag line, but there is some truth to that tactically.

If one at least diversifies their loadout, they will have a better chance at victory. The idea pointed out in this comic that Gym Leaders stick to one Pokémon is an obviously bad strategy. They are almost guaranteed to lose. Justin Hall and Tristan Cooper made this comic for Dorkly.

5 The Real World

To set this comic up let's look at another cartoon. There is a South Park episode early on regarding a spelling bee wherein Kyle is asked to spell Kroxldyphivc. The definition given is, "Something which has a Kroxldyph-like quality." For those curious, that word is fake. Anyway in this case describing Pikachu as a mouse does not answer the question of what a Pikachu is. Do real animals exist in this universe? Scott Ramsoomair made this comic for VG Cats.

4 Other Pokémon Uses

Let's look at Pikachu once again for another dark observation found in this comic. If Pokémon are the only creatures in this world then where do fibers come from? That is to say, are Pokémon hunted and skinned to produce items like backpacks? That would be horrifying, but then again it makes one wonder how well a Monster Hunter collaboration with Pokémon would turn out. Admit it, it would be cool. DarkKenjie posted this comic on DeviantArt.

3 What You See Is Not What You Get

There are actually more sprites than just the four joked about in this comic. For Pokemon Red/Blue, there were eleven, but they were just as generic as the examples. Grass Pokémon, for example, were usually denoted as flowers. The next generation upped the ante to thirty-eight different sprites with Pokémon Ruby/Sapphire introducing one to one recreations. This is all to say the original games were hilariously very limited. Justin Hall made this comic for Dorkly.

2 Move It

This comic asks another question about moves that don't make sense. Squirtle is a water-type Pokémon, yes? It has water in its body somehow. How then does it take so long to learn Water Gun, which is a level 15 move? Prior to that it learns Bubble at level eight which also feels later than it should. If one teaches over a water move it could forget how to squirt at all. Learning four moves, by the way, is also weird. Altogether it just doesn't make sense. Scott Ramsoomair made this comic for VG Cats.

1 So Close Yet So Far

On the subject of the original game's limits, one had to use their imagination a lot besides creature sprites. A ridge appearing in the game was probably meant to look taller, but most terrain looks like they can easily be climbed over. This makes the idea of not being able to get items ridiculous. This can be true for a lot of games like where waist-high fences are placed to keep people out. Just jump over it! Justin Hall made this comic for Dorkly.

NEXT: 10 Ridiculous Things That Happened In The Legend Of Zelda Cartoon Nintendo Wants To Forget